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	<title>TechOrigins &#187; Fallout 3</title>
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		<title>Fallout 3 Cheat Codes for PC Users</title>
		<link>http://techorigins.com/fallout-3-cheat-codes-for-pc-users/</link>
		<comments>http://techorigins.com/fallout-3-cheat-codes-for-pc-users/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 02:52:30 +0000</pubDate>
		<dc:creator>Techori</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cheatcodes]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[codes]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout3]]></category>

		<guid isPermaLink="false">http://techorigins.com/?p=131</guid>
		<description><![CDATA[Console Codes Hit the Tilde (~) key to access the console and enter one of the following codes. Code Effect activate Activates the last door you clicked on in the console that is locked but needed to be opened from another place. (doors that unlock doesn&#8217;t work on) addspecialpoints # add # special points advlevel [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Fallout 3 Cheat Codes for PC Users", url: "http://techorigins.com/fallout-3-cheat-codes-for-pc-users/" });</script>]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=fb2ebbb094c24935458782cbe74365d1&amp;default=http://techorigins.com/pics/steve.png' alt='No Gravatar' width=40 height=40/><h2 style="text-align: center;"><img class="alignnone size-full wp-image-141" title="fallout3-pc" src="http://techorigins.com/wp-content/uploads/2009/02/fallout3-pc.jpg" alt="fallout3-pc" width="100" height="142" /></h2>
<h2>Console Codes</h2>
<p>Hit the Tilde (~) key to access the console and enter one of the following codes.</p>
<p style="text-align: center;"><!--adsense--></p>
<table border="1">
<colgroup>
<col class="name"></col>
</colgroup>
<col class="desc"></col>
<thead>
<tr>
<th>Code</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>activate</td>
<td>Activates the last door you clicked on in the console that is locked but needed to be opened from another place. (doors that unlock doesn&#8217;t work on)</td>
</tr>
<tr class="even">
<td>addspecialpoints #</td>
<td>add # special points</td>
</tr>
<tr>
<td>advlevel</td>
<td>Advance one level</td>
</tr>
<tr class="even">
<td>agerace #</td>
<td>Ages the targetted character with 1, and de-ages them with -1</td>
</tr>
<tr>
<td>player.agerace #</td>
<td>Ages yourself with 1, and de-ages you with -1</td>
</tr>
<tr class="even">
<td>tmm 1</td>
<td>All mapmarkers</td>
</tr>
<tr>
<td>SetPCCanUsePowerArmor 1</td>
<td>Allows player to wear Brotherhood of Steel armor without the training prerequisite.</td>
</tr>
<tr class="even">
<td>tsb [number]</td>
<td>Allows you to add blood to your screen. Higher numbers make more blood spots. 0 = none.</td>
</tr>
<tr>
<td>fov [1-180]</td>
<td>Allows you to change your field of view (by angle)</td>
</tr>
<tr class="even">
<td>player.placeatme</td>
<td>Allows you to spawn any NPC next to you.</td>
</tr>
<tr>
<td>set timescale to #</td>
<td>Alters the speed in which the in-game time passes.</td>
</tr>
<tr class="even">
<td>Kill</td>
<td>Automatically kill the target you selected in Console Mode</td>
</tr>
<tr>
<td>player.modScale &lt;1 or -1&gt;</td>
<td>Become a giant!  1 = giant ; -1 =normal</td>
</tr>
<tr class="even">
<td>coc [Cell ID]</td>
<td>Center on cell. Teleports you to the cell you specify.</td>
</tr>
<tr>
<td>ShowNameMenu</td>
<td>Change your name for free, no court fees!</td>
</tr>
<tr class="even">
<td>setgs fJumpHeightMin #</td>
<td>Changes how high your player will jump. Replace the # with the desired height. (default = 64)</td>
</tr>
<tr>
<td>player.setlevel #</td>
<td>changes leve to #, doesn&#8217;t affect anything else.</td>
</tr>
<tr class="even">
<td>setgs fMoveRunMult #</td>
<td>Changes run speed. Replace the # with the desired speed. (default = 4)</td>
</tr>
<tr>
<td>setscale #</td>
<td>Changes size of any targeted object/NPC. Replace # with a number between -10 and 10. Default size is 1.</td>
</tr>
<tr class="even">
<td>modpca (s.p.e.c.i.a.l) #</td>
<td>changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8.</td>
</tr>
<tr>
<td>cam</td>
<td>Closes all open menus</td>
</tr>
<tr class="even">
<td>GetQuestComplete/GetQC</td>
<td>Complete all quest items</td>
</tr>
<tr>
<td>GetQuestCompleted</td>
<td>complete current quest</td>
</tr>
<tr class="even">
<td>CompleteAllObjectives / CompleteQuest</td>
<td>Complete quest objectives</td>
</tr>
<tr>
<td>player.ForceAV &lt;amount&gt;</td>
<td>Directly set your skill values.</td>
</tr>
<tr class="even">
<td>disableallmines</td>
<td>Disables all mines allowing you to pick them up, without them blowing up.</td>
</tr>
<tr>
<td>tcai</td>
<td>Disables enemy AI, enemies stand still and do not fire back.</td>
</tr>
<tr class="even">
<td>DisableAllMines</td>
<td>Disables mines</td>
</tr>
<tr>
<td>getXPfornextlevel</td>
<td>displays xp needed for next level</td>
</tr>
<tr class="even">
<td>setessential 6a772 1</td>
<td>Dogmeat is marked Essential (Unkillable)</td>
</tr>
<tr>
<td>SetPCYoung</td>
<td>Everyone wants to be a kid again!</td>
</tr>
<tr class="even">
<td>GetAVInfo [Actor Value]</td>
<td>Gets info on the selected targers value (such as getavinfo luck)</td>
</tr>
<tr>
<td>Setownership</td>
<td>Gives player ownership of selected item</td>
</tr>
<tr class="even">
<td>SexChange</td>
<td>Go ahead, be a transvestite, i won&#8217;t ask any questions</td>
</tr>
<tr>
<td>tgm</td>
<td>God Mode</td>
</tr>
<tr class="even">
<td>player.PlaceAtMe &lt;objectID&gt;</td>
<td>I&#8217;m working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) &amp; 000000F(money)</td>
</tr>
<tr>
<td>EquipItem &lt;item_id&gt;</td>
<td>if the item_id exists in the selected target&#8217;s inventory, it will be equipped</td>
</tr>
<tr class="even">
<td>UnEquipItem &lt;item_id&gt;</td>
<td>if the item_id exists in the selected target&#8217;s inventory, it will be unequipped</td>
</tr>
<tr>
<td>CloseAllMenus</td>
<td>Just in case&#8230;</td>
</tr>
<tr class="even">
<td>Killall</td>
<td>Kills everyone in the area, if you are outside it kills everything outside.</td>
</tr>
<tr>
<td>load [name]</td>
<td>Loads a saved game.</td>
</tr>
<tr class="even">
<td>Player.MatchFaceGeometry #</td>
<td>Matches the geometry of another NPCs face</td>
</tr>
<tr>
<td>player.modav skill #</td>
<td>Modifies player&#8217;s desired skill.  (player.modav luck 10)</td>
</tr>
<tr class="even">
<td>EnablePlayerControls</td>
<td>Move around during &#8220;locked&#8221; cinematics</td>
</tr>
<tr>
<td>movetoqt</td>
<td>Moves the player to the current quest marker</td>
</tr>
<tr class="even">
<td>player.moveto #</td>
<td>Moves you to the specified NPC.</td>
</tr>
<tr>
<td>tcl</td>
<td>No clipping mode</td>
</tr>
<tr class="even">
<td>showracemenu</td>
<td>open the character creation screen</td>
</tr>
<tr>
<td>save fred 1</td>
<td>Opens a text file with all objects (items, npcs, props) and their corresponding ID Form codes (unique for every savegame)</td>
</tr>
<tr class="even">
<td>player.modav actionpoints #</td>
<td>Permanently modifies players max action points.</td>
</tr>
<tr>
<td>player.modav health #</td>
<td>Permanently modifies players max hp</td>
</tr>
<tr class="even">
<td>player.modav carryweight #</td>
<td>Permanently modifies players max weight.</td>
</tr>
<tr>
<td>pcb</td>
<td>Purge cell buffer, which frees up memory if you have lots of cells loaded, increasing performance.</td>
</tr>
<tr class="even">
<td>QQQ</td>
<td>Quits the game fast with no promps</td>
</tr>
<tr>
<td>Removeallitems</td>
<td>Remove all the Weapons and Cloths from Selected NPC (inc kids!)</td>
</tr>
<tr class="even">
<td>player.removeitem &lt;ObjectID&gt; &#8220;XXX&#8221;</td>
<td>Removes &#8220;XXX&#8221; number of items from your inventory of &lt;ObjectID&gt; type. Useful for removing quest flagged items</td>
</tr>
<tr>
<td>player.additem 0000000F &#8220;XXX&#8221;</td>
<td>Replace &#8220;XXX&#8221; with the amount of caps(money) you want.</td>
</tr>
<tr class="even">
<td>rewardxp xxx</td>
<td>Replace xxx with the number of experience points to receive</td>
</tr>
<tr>
<td>ResetQuest</td>
<td>Resets a quest&#8230; assuming you would want to do such a thing?</td>
</tr>
<tr class="even">
<td>resurrect</td>
<td>revives dead target</td>
</tr>
<tr>
<td>rewardKarma #</td>
<td>reward # karma points to player</td>
</tr>
<tr class="even">
<td>exit vats</td>
<td>roll credits/end gameplay</td>
</tr>
<tr>
<td>save [name]</td>
<td>Saves your game with a custom save name.</td>
</tr>
<tr class="even">
<td>Resethealth</td>
<td>Select player, or NPC and acts as a full heal</td>
</tr>
<tr>
<td>PRID [name]</td>
<td>Selects an object. Useful for selecting yourself in first person view (use &#8216;PRID player&#8221;).</td>
</tr>
<tr class="even">
<td>SetPos X</td>
<td>set selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it)</td>
</tr>
<tr>
<td>player.setav meleedamage ##</td>
<td>Set the melee damage inflicted by your character. (Note, other variables will affect your final damage output.) (Insert desired damage in place of ##)</td>
</tr>
<tr class="even">
<td>setspecialpoints #</td>
<td>set the number of special points to #</td>
</tr>
<tr>
<td>player.setav critchance ##</td>
<td>Set the percent chance to score a critical hit when inflicting damage. (Note, input desired percentage in place of ## [0-100])</td>
</tr>
<tr class="even">
<td>player.setav fireresist ##</td>
<td>Set the percentage of fire damage absorbed by your player. (Note, input desired percentage in place of ## [0-100])</td>
</tr>
<tr>
<td>player.setav damageresist ##</td>
<td>Set the percentage of physical (Gunshot or melee) damage absorbed by your player. (Note, input desired percentage in place of ## [0-100])</td>
</tr>
<tr class="even">
<td>player.setav poisonresist ##</td>
<td>Set the percentage of poison damage absorbed by your player. (Note, input desired percentage in place of ## [0-100])</td>
</tr>
<tr>
<td>player.setav radresist ##</td>
<td>Set the percentage of radiation absorbed by your player. (Note, input desired percentage in place of ## [0-100])</td>
</tr>
<tr class="even">
<td>player.setav unarmeddamage ##</td>
<td>Set the unarmed damage inflicted by your character. (Other variables will affect your final damage output.) (Insert desired damage in place of ##)</td>
</tr>
<tr>
<td>SetBarterGold [amount]</td>
<td>Sets how much an NPC has to trade with</td>
</tr>
<tr class="even">
<td>player.setav &lt;SKILL&gt; #</td>
<td>Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes.</td>
</tr>
<tr>
<td>setgs iMaxCharacterLevel ###</td>
<td>Sets the maximum level that your character can reach through experience gain. Replace the ### with the desired maximum level.</td>
</tr>
<tr class="even">
<td>setactorfullname &#8220;Firstname Lastname&#8221; (Use the quotes if the name has spaces)</td>
<td>Sets the name of the selected NPC. Use &#8220;player.setactorfull name&#8221; to change your character&#8217;s name. Last name (and any further spaces) optional.</td>
</tr>
<tr>
<td>SetEssential &lt;ID&gt; 1</td>
<td>Sets the NPC as essential.</td>
</tr>
<tr class="even">
<td>player.setav &lt;S.P.E.C.I.A.L.&gt; #</td>
<td>Sets the typed attribute to the number provided. (1-10)</td>
</tr>
<tr>
<td>showinventory</td>
<td>shows all items and their id&#8217;s, of the selected target, in the console (click an object while in the console to select it)</td>
</tr>
<tr class="even">
<td>TG</td>
<td>Toggle on/off grass.</td>
</tr>
<tr>
<td>TT</td>
<td>Toggle on/off trees.</td>
</tr>
<tr class="even">
<td>TWF</td>
<td>toggle wirefram mode on/off</td>
</tr>
<tr>
<td>tai</td>
<td>Toggles AI processing on/off. Freezes the AI</td>
</tr>
<tr class="even">
<td>tfc</td>
<td>toggles free camera mode (useful for character screenshots)</td>
</tr>
<tr>
<td>tcai</td>
<td>Toggles ONLY combat AI on/off. AI will still be active, but enemies will not attack.</td>
</tr>
<tr class="even">
<td>tm</td>
<td>turns off/on the HUD (useful for character screenshots)</td>
</tr>
<tr>
<td>unlock</td>
<td>Unlocks any selected physical lock (doors, chests, etc) and terminals.</td>
</tr>
<tr class="even">
<td>GetPos X</td>
<td>view selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it)</td>
</tr>
<tr>
<td>tmg</td>
<td>View some polygons and boxes of collisions.</td>
</tr>
<tr class="even">
<td>coc megatoncommonhouse</td>
<td>Warp Back</td>
</tr>
<tr>
<td>coc testqaitems</td>
<td>Warp to Room with All Items</td>
</tr>
<tr class="even">
<td>MoveToQuestTarget/movetoqt &lt;optional: questID&gt;</td>
<td>Warp to your quest&#8217; target location</td>
</tr>
</tbody>
</table>
<p>More codes <a href="http://www.gamefaqs.com/computer/doswin/code/918428.html">here</a>.</p>
<p>via: <a title="Gamefaqs" href="http://www.gamefaqs.com/computer/doswin/code/918428.html" target="_blank">Gamefaqs</a></p>
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